AI Insights · Timothy · October 2021
Top 5 Dynamic Games in Croatia, Q3 2021
Explore the performance of the top 5 dynamic games in Croatia during Q3 2021, with insights on downloads, revenue, and active users.
During the third quarter of 2021, the top dynamic games on a unified platform in Croatia showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at the trends for Roblox, Evony, 100 Years - Life Simulator, Homescapes, and Move People.
Roblox from Roblox Corporation saw weekly revenue fluctuate between $7.9K and $10.3K, peaking at $10.3K in late August. Weekly downloads started strong at around 3.4K, reaching a peak of nearly 5K mid-August before declining to 2.8K by the end of September. Active users remained stable, hovering around 180K to 200K throughout the quarter.
Evony by TOP GAMES INC. experienced a diverse range in weekly revenue, from $1.4K to $3.5K, with a notable dip in early September at $1.3K before recovering to $3.5K by the end of the quarter. Downloads began at 1.4K, spiking to 7.4K in early August, and then tapering off to about 1.5K. Active users showed a gradual increase from 5.8K to 16.3K in early August, before settling around 7.5K to 8.2K by the end of September.
100 Years - Life Simulator, published by Voodoo, saw a dramatic surge in weekly downloads, starting from a modest 0.4K in late June to a peak of nearly 12K in late August, before stabilizing around 1.8K by the end of September. Active users mirrored this trend, increasing from 0.6K to over 19K at the peak in late August, then declining to around 3.7K by the end of the quarter.
Homescapes by Playrix showed consistent weekly revenue growth, starting from $4.8K and reaching $7.1K by the end of September. Downloads fluctuated between 1.5K and 2.6K, peaking at 2.6K mid-September. Active users showed a slight downward trend from 52K to 44.8K over the quarter.
Lastly, Move People from SUPERSONIC STUDIOS LTD, which was released in late August, saw its weekly downloads start at 0.6K and rise to 6.7K by the end of August, before leveling off to around 5.3K by the end of September. Active users grew steadily from 0.5K to 8K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and additional insights, visit Sensor Tower.